The EC Reign Month by Month 1950-1956
37: August, 1953
![]() |
| Feldstein |
". . . For Us the Living" ★★ 1/2
Story by William Gaines and Al Feldstein
Art by John Severin and Bill Elder
"I, Rocket" ★★ 1/2
Story by Ray Bradbury
Adaptation by Al Feldstein
Art by Al Williamson, Frank Frazetta, and Roy Krenkel
". . . Conquers All!" ★★ 1/2
Story by William Gaines and Al Feldstein
Art by Jack Kamen
"The Automaton" ★★ 1/2
Story by Al Feldstein
Art by Joe Orlando
Two FBI agents fetch Dr. Russell Cromwell from the offices of the Atomic Energy Commission and bring him into headquarters for questioning. It seems that the good doctor is not who he purports, having forged all his documentation, but he’s not working in the aid of a foreign power as the Bureau suspects but rather working in service of Earth. An alternative Earth, that is! You see, “Dr. Cromwell” hails from a different timeline of Earth 1953 A.D., a mishap that occurred when he used the time machine he carries in his briefcase for his own “personal pleasure” when he traveled back in time to the period when “the great man” was alive and well and reuniting the nation after a horrible war that pitted brother against brother. When Cromwell is mistaken for an assassin, this allows for the *actual* murderer to shoot the great man in his theater booth, thus ending the reign of peace and universal trust that the great man would have gone on to promote and instead bringing about the creation of Earth as we know it today. Yes, that’s right: the great man was none other than Abraham Lincoln. Pleading with the Bureau to let him continue on his mission to fix his chronological mulligan, Cromwell is kicked out sans briefcase and told to get lost. The FBI director instructs his agent to toss the evidence and to ignore the travel-sticker on the case, the one commemorating Cromwell’s 1953 trip to the “Tomb of Abraham Lincoln, Founder of the Republic of Earth” in the world capital of Paris!
| Your pleasure will be the death of us all! ("...For Us the Living") |
A busted rocket lies sulking in the sands of a desolate planetoid, looking back on happier days through rose-tinted portholes. The rocket fondly recalls its creation as a battleship to aid in the war against the bloody Martians, and delights particularly in the memory of its first captain, Lamb, and his faithful crew. But not everyone on board the rocket is so stout-hearted: Larion and Belloc, two slimy conspirators, are hoping to kill Lamb with the help of a time-bomb that will make it appear as if the ship suffered an accident. But the rocket will not entertain such skullduggery in its hull: for Belloc it arranges a last-minute lobotomy via exploded oil-line, and for the escaping Larion a mishap with the emergency airlock that sucks him out into space. With those bastards taken care of, the rocket thrills at the first rumblings of battle, successfully coming away victorious only to be repurposed into a cargo-shipping vessel on its return to Earth. It’s on one of these dull and soulless missions that it “cracks up” on the desert planetoid and sits rusting away before Captain Lamb arrives on a very special rescue mission, promising his beloved rocket that it will begin life anew soon.
| Chief, you flirtatious old ass, you! ("...Conquers All!") |
“…Conquers All” is exactly the type of goofball SF story from the pen of Kamen that we would normally deride, but one suspects that Feldstein was more than a little aware of the joke this time around, as can be seen in the genuinely funny moments when the aliens are caught mid-heavy petting by their advisors who shriek like a pair of outraged parents who just caught Johnny and Marie in the backseat of the convertible. Totally frivolous and fluffy, but damn it all if it isn’t at least a little bit fun.
| Self-XTermination. ("The Automaton") |
Yeah, I’m not sure about that one either. “The Automaton” seems to be leading us to believe that XT has been a robot this entire time, as Peter alludes below, but those last two panels make me think that the poor sap had his mind/soul re-routed into a robotic body only in the end instead. Either way, this soup-sandwich yarn doesn’t make a whole lotta sense, and instead acts as a nice showcase for Joe Orlando’s growing talents and the various gory demises of one Mr. 751, latest resident of the Twilight Zone. --Jose
| Peter catches Jack with the new bare*bones typist. ("...Conquers All!") |
Jack: I got a kick out of " . . . Conquers All!" because it was so goofy! Who hasn't tried the excuse "It's a scientific experiment!" when caught making out? "The Automaton" is sad but has a good narrative drive and the art is very strong. " . . . For Us the Living" is way too wordy but by the end I kind of liked it in its parallels to "Back There" on The Twilight Zone. It's hard to go wrong with alternative history but the twist ending is weak. That leaves the Bradbury story, "I, Rocket," which suffers by being narrated by an object (something Peter and I have suffered through enough with the DC War comics). As usual with Feldstein, there's a lot to slog through, but Bradbury's writing is so lyrical that it's painless.
![]() |
| Ingels |
"Thump Fun!" ★
Story by William Gaines and Al Feldstein
Art by Graham Ingels
"Terror Train" ★
(Reprinted from Vault of Horror #12, May 1950)
"Bloody Sure!" ★★ 1/2
Story by William Gaines and Al Feldstein
Art by Reed Crandall
"Hyde and Go Shriek!" ★★ 1/2
Story by Al Feldstein
Art by Jack Davis
Marvin Courtney murders his older brother, Luther, for the family fortune at the behest of his other brother, Gilbert, and buries the corpse in the cellar. Upon completion of said evil deed, Marvin discovers that Gilbert has taken a powder with the cash and works himself up into a frenzy. A loud "thum-thump" (like the beating of a heart . . . get it?) has the murderer convinced that the murderee is back to haunt him and Marvin tears apart the walls of the estate looking for the beating annoyance. While destroying the parlor, Marvin comes across a volume of Edgar Allan Poe and loses himself in a re-reading of "The Tell-Tale Heart." Now seeing it must have been nerves and his subconscious mind playing tricks on him, Marvin breathes a bit easier . . . until there's a knock at the door. It's the police, who question Marvin as to what that loud "thum-thump"ing is. One of the cops grabs an axe and tears down a wall, unveiling brother Gilbert and the gobs of money. Marvin breaks down and confesses to the murder of Luther but insists he had nothing to do with the death of Gilbert. The cops believe him but haul him to jail anyway, commenting that the whole crime would have gone uncovered if it wasn't for the beating of Luther's heart, which led them to the body of Gilbert, which . . . Oh, never mind. What a gawdawful, nonsensical mess "Thump Fun!" is! Bill and Al decide to rip off Poe and then, halfway through the proceedings, wink at the reader with a 6-panel re-telling of "The Tell-Tale Heart." Then, when the police show up (for no good reason, but we'll get to that in a second) at the door, they can hear the beating of a heart, and when they unearth Luther, they discover his heart is missing. Why? I don't know. The Old Witch has to explain in a final panel that the cops knocked on the door because they were selling tickets to the "local policeman's ball." Right. Three detectives to sell tickets? Oh, why am I bothering? Even Ghastly phones this one in, with not much more thought than a whole lot of close-up panels. If this isn't the worst EC horror story ever, it's in the top three.
![]() |
| Um . . . yeah . . . if y'all say so. ("Thump Fun!") |
A dastardly reprint in an EC comic book? Well, it's not the first time, but I do believe it's the last. Al must have really been up against the wall to allow "Terror Train" to see the light of day a second time but, surely, Feldstein could have come up with a better "treat" (as the Vault-Keeper says on the new splash) than this lukewarm dud. In his original review of Vault of Horror #12, Jack was much more forgiving than I was, gracing "TT" with a full star higher than I did. I'm sure Mr. Seabrook has since seen the error of his ways.
![]() |
| Waldo? Where are you? ("Bloody Sure!") |
![]() |
| Here I am! ("Bloody Sure!") |
![]() |
| "Hyde and Go Shriek!" |
![]() |
| "Hyde and Go Shriek!" |
Jack: I agree with you about the plot of "Thump Fun!" but I disagree about the art, which I think is very fine Ghastly, especially the superb splash panel, in which a skeleton sits on a coffin listening to the Old Witch tell her tale. Reed Crandall also does good work on "Bloody Sure," but I saw that ending coming a mile away--it would have been better to have the climax be the discovery of the child's illness and the mother's secret blood transfusion scheme. The "I'm really a vampire!" revelation is completely unnecessary. I did not care for "Hyde and Go Shriek!," which suffers from some of the shoddiest art we've seen from Davis in quite a while. It also suffers from a lack of imagination on the part of Feldstein, who goes back to the well for the second time this issue and "borrows" from a classic. As for "Terror Train," I still think it's likable but it sure does look primitive next to the stories we've grown used to by August 1953, doesn't it?
![]() |
| Wood |
"The Loathsome!" ★★★★
Story by William Gaines and Al Feldstein
Art by Wally Wood
"Surprise Package" ★
Story by Ray Bradbury
Adaptation by Al Feldstein
Art by Jack Kamen
"The Reformers" ★★
Story by William Gaines and Al Feldstein
Art by Joe Orlando
"50 Girls 50" ★★ 1/2
Story by William Gaines and Al Feldstein
Art by Al Williamson, Frank Frazetta, and Roy Krenkel
![]() |
| "The Loathsome!" |
Miss Ferby asks the doctor who delivered the child to come and speak to her. He does so and finds her very intelligent and calm but he agrees to try to relocate her. That night, one of the nurses sees the child sneak out and hide a message in a hollow tree. The nurse, Miss Ferby, and the doctor lay in wait the following night and chase the little girl, who tries to escape the grounds and is killed when she is accidentally impaled on spikes atop the orphanage wall. They find the little mutant girl's note, hidden in the hollow tree, and it reads: "To whoever finds this note . . . I love you."
"The Loathsome!" got me right in the heart! Wood's art is gorgeous, as usual, and every female of a certain age is luscious. The depiction of the mutant child is held back until the last page, and she is both frightening and pathetic, with spindly arms and legs, a little girl's jumper, a misshapen head, and pigtails. The final revelation that she was crying out for love is terribly moving.
![]() |
| Jack's first date. ("Surprise Package") |
This is one of the worst Ray Bradbury adaptations I've read in the EC comics to date. The story is boring and obvious; we know from page one that Leonard is a robot and Martha just drags out the climax. Why does she put a gun to her head in the last panel? Do I care?
![]() |
| At least there was one thing to recommend "The Reformers." |
Hoo boy, this is stinker number two in a row! Thank goodness for Joe Orlando's art to break up the sermonizing in Al's script. I had a feeling that the guide with the long, white beard named Peter was a certain St. Peter (not Peter Enfantino) but having the Devil pop up in the last panel brought a groan to my lips.
![]() |
| Paging Dr. Wertham again! ("50 Girls 50") |
That's a lot of plot to wade through, and I just kept thinking that this sounds like that Jennifer Lawrence movie that bombed last year. In any case, the art is so flawless that it really doesn't matter, though I think it would have been more fun to have this story drawn by Wally Wood, who drew what looks like a scene from it on this issue's cover. Now those would be 50 girls I'd like to see!--Jack
![]() |
| More fine work from "50 Girls 50" |
![]() |
| Davis |
Two-Fisted Tales #34
"Betsy!" ★★
Story and Art by Jack Davis
"Trial by Arms!" ★★★ 1/2
Story and Art by Wally Wood
"En Crapaudine!" ★★★ 1/2
Story by Jerry DeFuccio and John Severin
Art by John Severin
"Guynemer!" ★★ 1/2
Story by Harvey Kurtzman
Art by George Evans
Jiker Miller is a “low-down, cheap little punk” in the parlance of The Rocky Horror Picture Show, a real scumbag desperado who makes short work of mugging an old coot out in the middle of the desert before riding into town to slap and make out with the horrified citizenry as he sees fit. The old man, meanwhile, feebly crawls his way back to his cabin where his beloved “Betsy” waits for him; if anyone can put an end to the criminal’s reign, ol’ Betsy can. Just as Jiker has subdued the sheriff and just about everyone in earshot to his will, the old man shows up at the tavern with Betsy at his side, and the old rifle blows two clean holes right through Jiker’s black heart.
| That's some slap! ("Betsy!") |
| Also, he's got a cape over his head! ("Trial by Arms!") |
“Trial by Arms” is a highly likeable story, one where Wally Wood’s joy at the medieval flourishes can be seen in both his script and art. The master shows an appreciation for humor at turns gentle and wry, not to mention some good alliteration (check out “Grendwyn, goose-girl on Sir Gregory’s homestead”!). While Wood shows no reticence in decorating his panels with speech bubbles thick with flowery, antiquated talk, like Davis his story comes to life the most during the wordless sequences where men are pitted against each other in battles dirty and chivalrous, respectively. Wood goes so far as to dedicate the majority of his center pages to short, choppy panels that replicate the movements and layout of cinematic storyboards, and depending on your mileage the effect will either register as staid or as stunning. Whichever way you slice it, this sequence acts as a dynamic interlude between the theatrical opening chapter and the darkly-humored finale.
| Have at ye! ("Trial by Arms!") |
| Well, I think we've all learned something today. ("En Crapaudine!") |
“En Crapaudine,” despite having a title ready-made for sophomoric jokes by regressed degenerates such as myself, is at the polar end of the earlier “Betsy”: tightly-plotted where the former was going through the motions, tense where Davis’ story was just on this side of a tired joke, and legitimately surprising in its final reveal where the ending to “Betsy” was a sure-bet. Jerry DeFuccio is still acquitting himself most admirably in his recent “promotion” to “credited” scriptwriter, and his collaboration with John Severin here results in one of the most memorable premises of the entire TFT lineup, in my opinion. (And I don't see the sketchiness in Severin's art that Peter alludes to below: Severin has done far, far worse before.) From its brutally exotic titular penalty to the vivid portrayal of “le cafard” madness and that shockingly affirming last panel, “En Crapaudine” is one crazy rat.
| Haunting. ("En Crapaudine!") |
| Jose's interest... it's gone! ("Guynmeyer!") |
| Peter asks to speak to Jose about getting his commentaries in on time. ("Betsy!") |
Jack: According to the letters column, Harvey was in the hospital and the other guys had to pitch in and write some stories. This terrible issue shows just how important Kurtzman was to the title's success! I thought the same thing as you about "Betsy!" and had to look up when "Hah! Noon!" ran in Mad to make sure I wasn't confusing the two stories. You say "Trial By Arms!" is "legendary," but I just found it boring, despite Wood's usual good work. I never liked Prince Valiant, either. The Severin story is at least more interesting than the two that precede it, though Severin without Elder is never as good as Severin with Elder. Harvey roars back with the final story, which is exciting and interesting from start to finish and which features sharp work by Evans. I think this issue shows just how talented Johnny Craig is--Feldstein and Kurtzman could write and draw their own stories, but neither did it as well or as often as Craig.
| Jack also has some words of advice for Jose. ("Betsy!") |
![]() |
| Wood |
"Pantherjet!" ★★★
Story by Harvey Kurtzman
Art by Jack Davis
"War Dance!" ★★
Story by Jerry DeFuccio
Art by John Severin
"Wolf!" ★★★
Story by Jerry DeFuccio
Art by Wally Wood
"Frank Luke!" ★★ 1/2
Story by Harvey Kurtzman
Art by George Evans
During the Korean War, a pilot nicknamed Cable and a maintenance man nicknamed Cement inspect a Grumman F9F, also known as a "Pantherjet," that has been damaged by a burst of anti-aircraft shells during a flight. The nose needs to be replaced but they don't have any spare noses on the aircraft carrier. Other planes then take off from the deck and engage in an air battle. Though the tail of Cable's jet is severely damaged, he manages to bring it back to the aircraft carrier and land safely, later explaining to Cement that he knew the plane's nose was in good shape and figured Cement could use the part.
![]() |
| "Pantherjet!" |
In the Pawnee Village on the River Platte, a "War Dance!" ends in Red Knife being chosen to lead a raiding party against the Ponca. Red Knife and his men ride to the Ponca village, but when one of the unarmed Ponca warriors touches Red Knife in battle it triggers a duel between the two braves. Red Knife loses and his people must retreat in shame; he is banished for his failure.
I was taken aback to see an Indian war tale in Frontline Combat and, a couple of pages in, it veers close to Mad territory, but DeFuccio and Severin right the ship and the story ends by teaching the reader some interesting facts about the Indian code of honor.
In the Black Forest in Germany in the 11th century, young Mark Edulblut sends his trained hawk to attack a "Wolf!" that menaces his flock of sheep. Soon, he hears an army approaching and climbs a hill to see his father's castle being attacked by Baron Von Wolffe, whose attacking force has overwhelming numbers. Things don't look good for the men defending the castle until Mark lets his hawk go and the bird of prey attacks the Baron, clawing out his eyes and making him flee to the forest. The ensuing chaos allows the defenders of the castle to turn away the attack.
![]() |
| "Wolf!" |
![]() |
| "Frank Luke!" |
Thrilling air battles mark George Evans's sharp work here, and Kurtzman's signature war-weary tone adds some gravity to this tale of an American who flew too fast and died too young. There are also plenty of French words sprinkled among the English to make young readers pull out their French-English dictionaries.--Jack
Peter: "Frank Luke" is a lot like the Kurtzman/Evans collaboration in TFT #34. Both feel like info pieces that entertain. It's got a fabulous finish, with the two Frenchmen telling war stories while celebrating victory and looking forward to what would be a relatively short-lived peace in Paris. "Wolf!" has the obligatory dy-no-mite and detailed craftsmanship we've come to expect from Wally and a gripping story to tell, even with its almost Monty Python-esque climax ("Hey, guys, the boss went that-away, c'mon!"). Neither "Pantherjet!" nor "War Dance!" floated my boat though both had highlights. Severin's art on "War Dance!" is much better than that of "El Crapaudine," and I wonder if he caught a gander at Wally's dialogue-less duel panels in "Trial by Arms" pre-pub, since the battle between Ponca and Pawnee has a similar sequence. "Pantherjet!" comes across as a commercial for the Navy. Harvey was notoriously hands-on when it came to the visualization of his scripts so I wonder why he gave colorist Marie Severin orders for the all-red effect of the first eight panels. I get that the following eight panels were set in all-blue to give the effect of pre-dawn but the all-red confuses me. Am I missing something, fellers?
Jack: Yep. When the color switches from red to blue on page two, a caption says that the ships "bowels" are "illuminated with dull red light."
![]() |
| "War Dance!" |
![]() |
| In the next issue of Star Spangled DC War Stories . . . There's a reason they call them . . . The Losers! |
























No comments:
Post a Comment